Engineering | Deep Dive | Space Tomato | Alpha 4.0

by | Sep 24, 2024 | SpaceTomato, Star Citizen

Get ready for a deep dive into Star Citizen’s upcoming engineering mechanics! Space Tomato takes you on a journey through Star Citizen’s engineering system, exploring how this new feature will revolutionize multicrew gameplay. From the system’s origins to the latest updates in Alpha 4.0, this video discusses how engineering will change ship management, repairs, and combat dynamics, making larger, multi-crew ships more immersive than ever.


Space Tomato’s Opinions and Reactions:

General Excitement About Engineering:

  • Deep personal connection: Space Tomato expresses strong excitement about the upcoming engineering system, noting that he has been eagerly awaiting its release because of his background in real-world engineering.
  • Highly anticipated gameplay: He emphasizes that Star Citizen’s engineering system feels like an incredibly interactive and reactive piece of gameplay, one that he hasn’t experienced in many other games, except a few like FTL and Sea of Thieves.
  • Realism and immersion: For Space Tomato, the appeal of this system comes from its promise of deep immersion, where a player’s actions have significant and tangible consequences on how a ship operates in real time.

Subcomponents and Their Role in Gameplay:

  • Initial concepts are exciting but outdated: Space Tomato looks at old design documents about subcomponents and is fascinated by how much thought went into early ideas. He is impressed by animations and complexity but notes that subcomponents seem to have evolved into something simpler over time, such as the fuse system.
  • Uncertainty on their future: He wonders if subcomponents will make a return in the current engineering system, as they were originally designed to absorb damage before major components broke down, adding a layer of realism and complexity.

Engineering’s Progress Since 2015:

  • Long development history: Space Tomato finds it exciting but slightly frustrating that the engineering system has been in development for so long (since at least 2015). He believes the prolonged development is a sign of the complexity behind it, but it’s also a key feature that Star Citizen needs for its larger vision.
  • Comparing older versions: He reviews older gameplay iterations from 2020 and 2021, noting that while the ideas were sound back then, they lacked the polish and scalability that the current system aims to provide. He’s happy to see how much these concepts have evolved.

Resource Network in Alpha 4.0:

  • A game-changing system: Space Tomato sees the Resource Network as a key evolution in Star Citizen, enabling meaningful multicrew gameplay. He describes it as a “game within a game,” where multiple players will need to manage ship resources like power, fuel, and life support in a coordinated manner.
  • Complex yet rewarding: While some may find this level of management overwhelming, Space Tomato believes it will reward players who enjoy deep, tactical gameplay. He notes that this system will also apply to ground vehicles and bases, hinting at its larger impact across the game.
  • Potential for player specialization: He points out that this system allows for specialized roles in gameplay, where players can focus solely on mastering the art of ship engineering and repair.

Damage Penetration and Misfires:

  • Excited but cautious: Space Tomato loves the idea that ballistic weapons can now penetrate armor and damage internal components, adding layers of strategy to combat. However, he acknowledges this may complicate combat for some players, and he wonders how the balance will be maintained between armor, shields, and component health.
  • Concern over misfires: While misfires (caused by overheating, wear, or damage) add realism, Space Tomato is cautious about how often they will occur. He hopes that players won’t be overwhelmed by constant system failures, especially when components are not damaged.
  • Realistic, but potentially frustrating: He expresses concern that the sheer amount of ship management (relays, misfires, overheating) might overwhelm players, especially in a large ship. He hopes it will be balanced to avoid creating frustrating gameplay loops.

Repair Systems and Multitools:

  • Repair limitations feel right: He appreciates that players can’t fully repair destroyed components during a battle, emphasizing the need for spare parts or visits to a repair station. This adds more realism and challenges to the game, making engineers critical crew members.
  • Salvage potential: Space Tomato is particularly excited about the potential to find and repair derelict ships in space. He imagines scenarios where engineers will find abandoned ships, repair them with salvaged parts, and get them operational again—opening up unique gameplay possibilities.

Evolution of the Engineering UI:

  • Impressed by improvements: Space Tomato praises the new engineering UI as a massive improvement over previous iterations. He highlights how much easier it is to navigate and manage power, heat, and other ship systems compared to the older, clunkier versions.
  • Presets for efficiency: He is thrilled about the ability to create custom power management presets, allowing engineers to quickly switch between configurations for combat, travel, or repair scenarios. This is a feature he didn’t expect but sees as invaluable for efficient ship management.

Specialization and Teamwork in Multicrew Ships:

  • Engineering becomes a specialized role: Space Tomato is excited by the depth of gameplay engineering will offer. He believes it will allow players to specialize deeply in engineering, becoming experts in ship management, repairs, and resource allocation.
  • Org/team dynamics: He sees huge potential for engineers to play crucial roles in multiplayer orgs (organizations). Engineering will no longer be a passive background role but an active, essential one in ship operations, especially for large ships.

Misfires and Component Wear:

  • Dynamic ship management: Space Tomato discusses the challenges of managing misfires and how engineers will need to be proactive in monitoring component wear and degradation. He appreciates the realism but notes this could add significant pressure on engineers, particularly in combat situations.
  • Concern over balance: He is cautious about the potential for misfires and wear to become too prevalent, making ship management tedious. He hopes the system will be balanced so that misfires occur logically (i.e., when components are old or damaged, not randomly).

Heat and Hover Mode:

  • Reintroduction of hover mode: Space Tomato is cautiously optimistic about the reintroduction of hover mode, but now with a more systemic, physics-based approach. He appreciates that heat buildup will add consequences for flying in atmosphere but warns that this could frustrate some players.
  • More depth to ship flying: He sees the introduction of heat and control surfaces as a way to make atmospheric flight more challenging and realistic, but he knows this will likely divide the community between those who enjoy the added complexity and those who prefer simpler mechanics.

Overall Themes:

  • Complexity and Depth: Space Tomato is consistently excited about how deep and complex the engineering system is becoming. He loves that it will allow for highly specialized roles in gameplay, rewarding players who invest the time to master ship management.
  • Concerns about Balance: While thrilled by the potential, Space Tomato does express concerns about the balance of difficulty—he worries that too much micromanagement could frustrate some players, especially those less interested in engineering.
  • Eager for Specialization: He’s particularly enthusiastic about how engineering opens up new roles in multiplayer, allowing players to become vital members of a crew by focusing solely on engineering and repairs.

Space Tomato’s overall view is that Star Citizen’s engineering system has the potential to transform the game into a deeply immersive and team-based experience, but the complexity may not appeal to all players.


Key Points with Timecodes:

Introduction to the Engineering System

Watch this section: 0:04 (1 minute)
Space Tomato introduces the engineering system in Star Citizen, highlighting the long development history and expressing excitement for the upcoming changes that will enable reactive, immersive ship gameplay.

Subcomponents and Repair Systems

Watch this section: 1:27 (3 minutes)
A detailed look at Star Citizen’s early ideas for engineering, dating back to 2015. This section discusses subcomponents, their role in ship maintenance, and how they were designed to take damage before major components fail.

Evolution of the Engineering System

Watch this section: 5:00 (4 minutes)
The engineering system continues to evolve with new concepts like fuses and power management. In this section, Space Tomato reflects on the first real look at how ship resource management worked in 2020 and discusses the importance of subcomponents in future gameplay.

The New Resource Network

Watch this section: 12:04 (4 minutes)
Space Tomato reacts to Inside Star Citizen’s Alpha 4.0 updates, focusing on the Resource Network. This network ties all ship components together, enabling realistic multicrew gameplay where multiple roles are needed to manage ship functions effectively.

Damage Penetration and Misfire Mechanics

Watch this section: 36:00 (5 minutes)
This section dives into how damage from ballistic and energy weapons will impact ships, with ballistics penetrating armor to hit internal components and energy weapons melting down armor. It also discusses misfires and the new risks posed by malfunctioning components.

Ship Repair and Resource Management

Watch this section: 48:08 (7 minutes)
Learn how engineers on board will repair damaged components using multitools. The discussion covers how components can’t be repaired to 100% once fully destroyed, making spares or replacements necessary, and hints at how future salvaging could tie into repairs.

Engineering UI Overhaul

Watch this section: 51:02 (6 minutes)
An overview of the new engineering UI, which allows engineers to manage ship power, cooling, and life support systems. Space Tomato explores how the interface has evolved from earlier versions and praises its clarity and usability for managing complex ship operations.


Key People and Organizations Mentioned:

  • Space Tomato: Host of the video, Star Citizen content creator.
  • Jared Huckaby (Host of Inside Star Citizen): Discusses updates to engineering in the Star Citizen universe.
  • Torsten Bastion and Geo: Developers featured in Inside Star Citizen, updating on the engineering system.

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