SMB – Engineering, Missions, Caves, MFDs

by | Sep 22, 2024 | Star Citizen, SuperMacBrother

New Features in Star Citizen (Aug / Sept Work)

Watch this section: 0:00 (35 seconds)

SuperMacBrother opens the episode by discussing the work completed in August and September according to the Star Citizen progress tracker. He highlights a variety of exciting new features coming to Star Citizen in Alpha 4.0 and beyond, emphasizing that while work may be completed, release dates are not always immediate.


Contested Zones

Watch this section: 0:35 (1 minute 15 seconds)

SuperMacBrother introduces the contested zones feature, where players fight for loot in dangerous, free-for-all areas on space stations. These are mainly relevant to Arena Commander and the Persistent Universe (PU). Work on contested zones was completed and they are set to appear in Alpha 4.0.


Charge and Drain System

Watch this section: 1:50 (1 minute 10 seconds)

The Charge and Drain system adds the ability to charge, drain, and store power using the multi-tool, affecting anything with a battery. This feature will also enable overcharging and distortion damage removal, marking a significant update for combat and engineering.


Engineering and Resource Network

Watch this section: 3:00 (1 minute 20 seconds)

The engineering system, tied to the Resource Network, focuses on managing and maintaining ship components like weapons and power systems. This is a major step toward multi-crew gameplay, allowing players to customize and operate ships more effectively.


Fire Extinguisher and Fire Hazard System

Watch this section: 4:20 (1 minute 10 seconds)

The fire extinguisher will debut with the fire hazard system in Alpha 4.0, providing a means for players to tackle fires that break out inside ships. Fires will eventually propagate in space stations and planetary locations, but for now, they are limited to ships.


Forward Operating Bases (FOBs)

Watch this section: 5:30 (1 minute 10 seconds)

FOBs, already in the game, will evolve with future mission systems like the dynamic mission system. These bases will offer various gameplay opportunities, and although they are in the game now, their current lack of functionality will change in future updates.


Item Overheat System

Watch this section: 6:40 (1 minute 30 seconds)

The item overheat system introduces overheating mechanics for weapons and ship components, requiring players to manage malfunctions. Environment-specific factors, like using a weapon on a hot planet, will increase the likelihood of overheating, making mission planning more important.


Life Support System

Watch this section: 8:10 (1 minute 30 seconds)

Life support will become an essential system for ships, requiring players to maintain optimal oxygen levels and atmosphere. This system will also affect gameplay decisions, such as avoiding venting a ship’s atmosphere and considering sabotage.


MFD Rework

Watch this section: 9:40 (1 minute 30 seconds)

The MFD (Multi-Function Display) rework updates various ship displays with new styles and features. Initially, manufacturer-specific MFDs will be available for select ships, while a generic updated MFD will be implemented for others, improving usability and game settings access.


New Mission Types: Repair, Charge, and Drain

Watch this section: 11:10 (1 minute 40 seconds)

New non-combat missions focused on repair, charge, and drain are coming to Alpha 4.0. These missions involve using the multi-tool to fix or replace broken nodes, relay power, or repair pipes, adding variety to the gameplay without relying solely on combat.


Acidic Caves and Cave Updates

Watch this section: 12:50 (1 minute 50 seconds)

Acidic caves, a new cave archetype, will provide exploration and mining opportunities in Alpha 4.2. Alongside these new caves, previous cave types like rocky and sandy caves will receive updates based on lessons learned from previous iterations.


Asteroid Facilities

Watch this section: 14:40 (1 minute 10 seconds)

Asteroid facilities are structures built into large asteroids in the Pyro system. These locations will offer various gameplay opportunities for exploration and combat, adding a “Dead Space” or “Alien Isolation” vibe to Star Citizen.


Conclusion

Watch this section: 15:50 (1 minute 40 seconds)

SuperMacBrother wraps up by highlighting the exciting features coming in Alpha 4.0 and 4.2. These updates include a range of new gameplay mechanics, from engineering systems to mission types, and offer a glimpse into the future of Star Citizen.


Key People and Organizations Mentioned:

  • SuperMacBrother (Host): Content creator and Star Citizen enthusiast.
  • Cloud Imperium Games: Developers of Star Citizen.
  • Star Citizen Alpha 4.0: The upcoming update with many new features discussed in the video.

Tell Us Your Thoughts:

What do you think about the features coming to Star Citizen in Alpha 4.0? Do you agree with the direction the game is taking, and which feature are you most excited about?

We’d love to hear your thoughts! Share your feedback, suggestions, or questions in the comments and join the discussion.

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