The future of cargo management in Star Citizen is evolving! In this episode, Jared Huckaby sits down with Chad McKinney to dive deep into how Alpha 3.24 will change the way players handle cargo, personal hangars, and freight elevators. From the introduction of...
An in-depth look at Jump Points, the massive tunnels of space connecting different star systems, and the mechanics players will experience when traversing from Stanton to Pyro in Alpha 4.0. Jump Points have been a long-anticipated feature in the game, and this episode...
Cargo hauling in Star Citizen is about to get a major overhaul! In this episode, Jared Huckaby and the CIG team dive into Alpha 3.24’s new cargo missions, personal persistent hangars, and the Blockade Runner event. These updates are set to transform how players engage...
Star Citizen’s server meshing is closer than ever! In this episode of Inside Star Citizen, Jared Huckaby and the CIG team explore the complex technology of server meshing, revealing its significance in enabling the game’s seamless, persistent universe. From...